10 Skills That Make a Great Designer I based this article on my experience, basically skills that helped me move forward as well as skills that I see in other designers that I admire and respect By José Torre
Sketch vs Figma, Adobe XD, And Other UI Design Applications I’ll try to summarize my thoughts on how Figma, Adobe XD compete with Sketch and what are their unique features By Ashish Bogawat
Above the fold is a myth Come for the URL, stay for the message. It's not 1997 anymore By Rob Lafratta
Checklist Design A collection of best UI and UX you need to provide a complete, honest and rewarding experience for your users By George Hatzis
Everything You Need to Know About Loading Animations Users expect a fast reaction from the digital products they’re working with By Lisa Dziuba
Guide to Material Motion in After Effects A basic sticker sheet and workflow for animating user interfaces By Jonas Naimark
How to Design an Accessible Color Scheme Design a color scheme that met web accessibility guidelines so that our site offered a more inclusive experience. By Katie Riley
Mobile Usability Made Simple Mobile usability isn’t just to create a mockup of a website to fit a certain device size, It’s about paying attention to how users use those devices and understand that mobile experience is unique By Denislav Jeliazkov
Sketch Basics Sketch tutorials for beginners. This channel is made by a designer for designers By Maex
Motion Periodic Table A reference table for various effects that are commonly produced using Adobe After Effects. These can be useful for HUD items in games or creating various other effects By Kazuki Akamine
7 Things Designer Needs to Know about Accessibility Accessibility enables people with disabilities to perceive, understand, navigate, interact with, and contribute to the web By Jesse Hausler
Color Theory for Designers Using color well is a difficult skill to master. Creating harmonious color schemes and successfully implementing them in design work can be quite a challenge. Why is that? By Micah Bowers
The UX in Motion Manifesto The following manifesto represents my answer to the question — “As a UX or UI, designer, how do I know when and where to implement motion to support usability?” By Issara Willenskomer
10 Basic Principles of Visual Design The human eye can see over 10 million different colours from red to violet, and from young age all of us learn to attribute certain values or meanings to specific colours. By José Torre
Color Contrast Crash Course for Interface Design There are an estimated 285 million people in the world who are visually impaired. This number includes anyone from legally blind, to those with less than 20/20 vision By Matt D. Smith
The Type Snob After reading extensively on typography, and seeing what works (IRL), I developed the following list of guidelines that have consistently helped me with typographic design By Pablo Stanley
Butterick’s Practical Typography If you learn and folÂlow these five tyÂpogÂraÂphy rules, you will be a betÂter tyÂpogÂraÂpher than nearly every writer—and even most graphic designers By Matthew Butterick
Typography Manual Do you want to learn as much as you can about typography? This manual can help you learn the basics of type setting and design By The Futur
Better Icon Design in 6 Easy Steps The steps follow the basics of sound icon design and should be seen as a guide, not a dogmatic rule book. The savvy designer knows when he or she can break the rules for the greatest benefit By Scott Lewis
History of Icons History of computer icons through different graphical user interfaces in different operating systems By Futuramo
100 Days of Motion Design How I taught myself to create 50 pieces of animation in 100 days By Tiantian Xu
Kern Type - A game that helps you learn to kern type Your mission is simple: achieve pleasant and readable text by distributing the space between letters By Mark MacKay
Designing for Accessibility Is Not That Hard Seven easy-to-implement guidelines to design a more accessible web By Pablo Stanley